Some Towns in West Estalia

West Estalia has a low population density and very few towns, mainly Soliva in Palmania, Yug in Felsoran, and Liga, Prote, Parson, and Palor, which are described on this web page. Please keep in mind that the number of people living in these towns is generally less than 1000 (Liga with its suburbs runs to about 1200), more typically no more than 300 (Prote has only 95).

Plan of the Port of Liga

Number 7 Ramat Street ('K' on the plan) was the retirement home of the famous Edwardian detective Harley Rampart, who came here from London in disgrace at the age of 63 having married a 13-year-old girl, a ducal heiress, without parental consent. Another famous person, Larsen Ut, lived by the bridge, but we don't know what he was famous for.

Liga: The only significant port in West Estalia (and the largest town, although not the capital -- Parson is). While administratively capital of the county of Sorgun, it is de facto a 'free city' with its own mayor and city council. It is protected by a fairly strong city wall and towers (not, however, significantly updated for artillery because there was no need as the town has been very rarely threatened) and two gatehouses, Northgate being the Lord Mayor's quarters. Balbrook, which runs through the town, has been deepened for navigation by small boats in its easterly part and is crossed by the High Street bridge (it has houses on both sides). To the west are 'suburbs'; to the southeast, the land along the River Ramat is very marshy. Liga is built on the first outcrop of high-lying ground in the Ramat estuary. A few miles southeast is Alva Castle a once-important frontier post, now the Lord Mayor's country retreat.

a - Wall Tower
b - Northgate
c - Mill Tower
d - Southgate
e - Watergate
f - Inn (The Flying Fish)
g - Hospice
h - Grammar School
i - Customs House
j - Warehouse
k - No. 7 Ramat Street
Balbrook Bridge
a - Balbrook
b - Larsen Ut's House
c - Madame Ecru, Soothsayer
d - Bridge roadway
e - Saloon bar
f - Deadly Grape Inn
g - Southgate lockup

The Deadly Grape Inn, right opposite the soothsayer's shop, is a very pleasant hostelry, much better than the official Flying Fish Inn by the Northgate. The town jail (for drunks) is conveniently right across the street.

Plan of the Town of Prote on Sargon Island

Prote is the only town of the prison island of Sargon in the Bay of Bisquet. It is mostly inhabited by warders and prison officials. There is a wharf, a temple, and an inn (the Miserable Sinner). Protected by a low wall and four two-story towers on the land side, the town also has two small gatehouses, a tower on the jetty of the wharf (which is also a lighthouse), and a fairly large tower house that is the residence of the Warden of Sargon and his administrative headquarters. Here is a famous ditty about the Isle of Sargon:

    Me Mam's a heretic dwells in Prote,
    Me Dad's a felon 'oo suffers in Sargon.
    Me Dad tooken too much o' skoat*;
    Me Mam spoke aloud too much o' the jargon.
    Me Bro's a troopman what freezes at Lo**,
    Me Sis lives at Sinner*** and is a ho'.
    But I's just a farmer, fair and square --
    Lott bless me and I'll ne'er be there.

       * local slang for loot, ** Fort Lotus, *** the Inn's whore

The County Town of Parson, Felsoran
(Also the 'capital' of West Estalia)

Parson: A rather boring agricultural town in the middle of Felsoran County; it is located in the fork of the River Par where it splits into North Branch and South Branch. As a rural center and market town, however, it was dignified with a Pogin-mim tower, an elaborate temple, and a Grand Inquisitor. Surrounded by farms and open rolling countryside, the town is nevertheless undefended except for the land wall at the east side (protecting the Duke's Palace and the Pogin compound). The Duke's 'palace' (nothing special aesthetically -- big rooms, little amenities) is built on a two-story Roman villa pattern around an atrium or internal courtyard and is connected by private bridge to a reserved balcony in the temple. For the most part the dwellings are wooden huts on muddy alleyways that have no rational pattern -- yet when the county's Palbo residents and other farmers come to town, they call it going to the 'big city', probably because of the large inn (The Happy Dog), with its several taprooms, dining rooms, and sporting areas -- a cockfighting pit, a card room, a mud-wrestling arena, etc. A complex structure, this is the largest inn in Estalia! View the web page. See also the site about the Duke's country estate Phlegmark Manor.

Palor at the Southeast Border of West Estalia

Palor: Located at the upper reach of the River Phaarat, which forms the border with South Estalia, this town is the most southeasterly in West Estalia, and it was also dignified with a Plimbo-mim tower as an important population center. That is its claim to repute. It is now a rural slum, collecting all the runaways from Felsoran farms, the dour thieves and scroungers of the Ramat Delta, the bandits of Harrum Forest, and many of the outcasts of central Estalia. The Baron of Palor gave up on this place in the 19th Century and turned over the Palominomin Plimbo to a dealer in used carriages, agricultural machinery, and other recycled objects -- admittedly it's the biggest such enterprise in West Estalia. But Palominomin had actually been left isolated on the other side of the river since the 18th Century, when the then Baron decided in a fit of improvement to build the 'new town' of Palor on the higher ground of the east bank of the river. All that is shown here on this web page is a basic sketch plan of the environs. (a) Customs post and border bridge, (b) farm, (c) ait and mill.